
    6DhR                     .    S SK Jr  S SKr " S S\5      rg)    )BaseTraceHierarchyTypeNc                     ^  \ rS rSrSrSr1 Skr\S 5       r\R                  S 5       r\S 5       r
\
R                  S 5       r
\S	 5       r\R                  S
 5       r\S 5       r\R                  S 5       r\S 5       r\R                  S 5       r\S 5       r\R                  S 5       r\S 5       r\R                  S 5       r\S 5       r        SU 4S jjrSrU =r$ )Lighting   conezcone.lighting>   ambientdiffusefresnelspecular	roughnessfacenormalsepsilonvertexnormalsepsilonc                     U S   $ )z
Ambient light increases overall color visibility but can wash
out the image.

The 'ambient' property is a number and may be specified as:
  - An int or float in the interval [0, 1]

Returns
-------
int|float
r    selfs    R/var/www/html/env/lib/python3.13/site-packages/plotly/graph_objs/cone/_lighting.pyr   Lighting.ambient        I    c                     XS'   g )Nr   r   r   vals     r   r   r   %   	    Yr   c                     U S   $ )z
Represents the extent that incident rays are reflected in a
range of angles.

The 'diffuse' property is a number and may be specified as:
  - An int or float in the interval [0, 1]

Returns
-------
int|float
r	   r   r   s    r   r	   Lighting.diffuse)   r   r   c                     XS'   g )Nr	   r   r   s     r   r	   r   8   r   r   c                     U S   $ )z
Epsilon for face normals calculation avoids math issues arising
from degenerate geometry.

The 'facenormalsepsilon' property is a number and may be specified as:
  - An int or float in the interval [0, 1]

Returns
-------
int|float
r   r   r   s    r   r   Lighting.facenormalsepsilon<   s     ())r   c                     XS'   g )Nr   r   r   s     r   r   r   K   s    %(!"r   c                     U S   $ )a-  
Represents the reflectance as a dependency of the viewing
angle; e.g. paper is reflective when viewing it from the edge
of the paper (almost 90 degrees), causing shine.

The 'fresnel' property is a number and may be specified as:
  - An int or float in the interval [0, 5]

Returns
-------
int|float
r
   r   r   s    r   r
   Lighting.fresnelO   s     Ir   c                     XS'   g )Nr
   r   r   s     r   r
   r"   _   r   r   c                     U S   $ )z
Alters specular reflection; the rougher the surface, the wider
and less contrasty the shine.

The 'roughness' property is a number and may be specified as:
  - An int or float in the interval [0, 1]

Returns
-------
int|float
r   r   r   s    r   r   Lighting.roughnessc   s     K  r   c                     XS'   g )Nr   r   r   s     r   r   r%   r   s
    [r   c                     U S   $ )z
Represents the level that incident rays are reflected in a
single direction, causing shine.

The 'specular' property is a number and may be specified as:
  - An int or float in the interval [0, 2]

Returns
-------
int|float
r   r   r   s    r   r   Lighting.specularv   s     Jr   c                     XS'   g )Nr   r   r   s     r   r   r(      s
    Zr   c                     U S   $ )z
Epsilon for vertex normals calculation avoids math issues
arising from degenerate geometry.

The 'vertexnormalsepsilon' property is a number and may be specified as:
  - An int or float in the interval [0, 1]

Returns
-------
int|float
r   r   r   s    r   r   Lighting.vertexnormalsepsilon   s     *++r   c                     XS'   g )Nr   r   r   s     r   r   r+      s    '*#$r   c                     g)Na          ambient
            Ambient light increases overall color visibility but
            can wash out the image.
        diffuse
            Represents the extent that incident rays are reflected
            in a range of angles.
        facenormalsepsilon
            Epsilon for face normals calculation avoids math issues
            arising from degenerate geometry.
        fresnel
            Represents the reflectance as a dependency of the
            viewing angle; e.g. paper is reflective when viewing it
            from the edge of the paper (almost 90 degrees), causing
            shine.
        roughness
            Alters specular reflection; the rougher the surface,
            the wider and less contrasty the shine.
        specular
            Represents the level that incident rays are reflected
            in a single direction, causing shine.
        vertexnormalsepsilon
            Epsilon for vertex normals calculation avoids math
            issues arising from degenerate geometry.
        r   r   s    r   _prop_descriptionsLighting._prop_descriptions   s    r   c	           	        > [         T
U ]  S5        SU	;   a  U	S   U l        gUc  0 nOb[        XR                  5      (       a  UR                  5       nO7[        U[        5      (       a  [        R                  " U5      nO[        S5      eU	R                  SS5      U l        U	R                  SS5      U l        U R                  S	X5        U R                  S
X5        U R                  SX5        U R                  SX5        U R                  SX5        U R                  SX5        U R                  SX5        U R                  " S0 [        U40 U	D6D6  SU l        g)a  
Construct a new Lighting object

Parameters
----------
arg
    dict of properties compatible with this constructor or
    an instance of :class:`plotly.graph_objs.cone.Lighting`
ambient
    Ambient light increases overall color visibility but
    can wash out the image.
diffuse
    Represents the extent that incident rays are reflected
    in a range of angles.
facenormalsepsilon
    Epsilon for face normals calculation avoids math issues
    arising from degenerate geometry.
fresnel
    Represents the reflectance as a dependency of the
    viewing angle; e.g. paper is reflective when viewing it
    from the edge of the paper (almost 90 degrees), causing
    shine.
roughness
    Alters specular reflection; the rougher the surface,
    the wider and less contrasty the shine.
specular
    Represents the level that incident rays are reflected
    in a single direction, causing shine.
vertexnormalsepsilon
    Epsilon for vertex normals calculation avoids math
    issues arising from degenerate geometry.

Returns
-------
Lighting
lighting_parentNzThe first argument to the plotly.graph_objs.cone.Lighting
constructor must be a dict or
an instance of :class:`plotly.graph_objs.cone.Lighting`skip_invalidF	_validateTr   r	   r   r
   r   r   r   r   )super__init__r2   
isinstance	__class__to_plotly_jsondict_copycopy
ValueErrorpop_skip_invalidr4   _set_property_process_kwargs)r   argr   r	   r   r
   r   r   r   kwargsr8   s             r   r6   Lighting.__init__   s9   ` 	$!),DL;C^^,,$$&CT""**S/C;  $ZZ>K69c39c3/I9c3;7:s513M3tC2623"r   )r2   r?   r4   )NNNNNNNN)__name__
__module____qualname____firstlineno___parent_path_str	_path_str_valid_propspropertyr   setterr	   r   r
   r   r   r   r.   r6   __static_attributes____classcell__)r8   s   @r   r   r      s   IL   ^^    ^^  * * ) )   ^^  ! !         __  , ,   + !+  : !N# N#r   r   )plotly.basedatatypesr   _BaseTraceHierarchyTyper<   r;   r   r   r   r   <module>rR      s    S ~#& ~#r   